AI Insights · Timothy · April 2021
Europe's Top 5 Simulator Games Q1 2021 Performance Snapshot
Explore the Q1 2021 performance trends of the top simulator games in Europe, with data provided by Sensor Tower. Insights into downloads and user engagement reveal the state of the simulator gaming market.
Simulator Games in Europe: Q1 2021 Performance Review
The first quarter of 2021 has seen varied performances among the top simulator games in Europe. Sensor Tower provides an in-depth look at how these games have fared in terms of downloads, revenue, and weekly active users.
Sushi Roll 3D - ASMR Food Game by SayGames LTD began the quarter with strong download numbers, peaking at 2M in late December before a gradual decline to 387K by the end of March. Weekly active users followed a similar trend, starting at 3.5M and ending the quarter at just over 1M. Revenue figures started to pick up in February, reaching a high of $966K in mid-March before dipping slightly to $588K.
Oh God!, developed by ALICTUS YAZILIM A.S., saw an increase in downloads in early January, with figures around 1.6M, before experiencing a decrease to 238K by the end of March. The weekly active users mirrored this pattern, with a peak of 2.2M in late January and a fall to 433K in the last week of March. Revenue for Oh God! was not reported.
Sculpt People from Crazy Labs had a notable surge in downloads in mid-February, hitting almost 1.9M, and then gradually decreased to 528K by the end of March. Its weekly active users saw a peak of almost 3M in early March, which then reduced to 1.2M towards the end of the quarter. Revenue data for Sculpt People was not available.
Teacher Simulator by Kwalee Ltd witnessed consistent revenue throughout the quarter, with a slight peak at $466K in mid-February. Downloads for the game peaked in early February at 549K and then dropped to 199K by late March. Weekly active users reflected a high of 848K in early February, which then declined to 372K by the end of the quarter.
Lastly, Construction Set - Toys Puzzle, also by SayGames LTD, showed a consistent revenue stream with a slight increase to $2K in early March. Downloads started at 1M in late December and decreased to 157K by the end of March. The game's weekly active users followed a similar trend, with a decrease from 1.8M to 512K in the same time frame.
For more detailed insights and data on app performance, Sensor Tower's platform remains an invaluable resource for industry analysis and competitive benchmarking.